<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Project 78 Devlog - itch.io</title><link>https://familiar0.itch.io/project-78</link><item><guid>https://familiar0.itch.io/project-78/devlog/1323918/12126-1-month-look-back-look-forward-ezetta</guid><title>1/21/26 - 1 Month Look Back / Look Forward - Ezetta</title><link>https://familiar0.itch.io/project-78/devlog/1323918/12126-1-month-look-back-look-forward-ezetta</link><pubDate>Wed, 21 Jan 2026 20:50:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I did not end up completing any tasks in the month of January due to poor prioritization of tasks on my part. In my last post I mentioned I should start work on a home screen UI, which should never ha...</p>]]></description></item><item><guid>https://familiar0.itch.io/project-78/devlog/1314568/11226-devlog-joho</guid><title>1/12/26 Devlog - Joho</title><link>https://familiar0.itch.io/project-78/devlog/1314568/11226-devlog-joho</link><pubDate>Mon, 12 Jan 2026 23:15:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>over the past few months I have completely quite a few difficult tasks, though I neglected to write about them in devlogs. This devlog therefore will cover all my work on the project since september...</p>]]></description></item><item><guid>https://familiar0.itch.io/project-78/devlog/1151534/1219-december-look-back-may</guid><title>12/19 - December Look Back - May</title><link>https://familiar0.itch.io/project-78/devlog/1151534/1219-december-look-back-may</link><pubDate>Fri, 19 Dec 2025 23:17:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This month I have finished the teleport script, made the level transition, begun implementing dialogue, begun creating and implementing a tile map, and created a few smaller assets for Eve&#039;s work. Tel...</p>]]></description></item><item><guid>https://familiar0.itch.io/project-78/devlog/1151345/121925-1-month-look-back-look-forward-ezetta</guid><title>12/19/25 - 1 Month Look Back / Look Forward - Ezetta</title><link>https://familiar0.itch.io/project-78/devlog/1151345/121925-1-month-look-back-look-forward-ezetta</link><pubDate>Fri, 19 Dec 2025 22:52:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Over the past month I have worked on multiple things. I started off with polishing the prototype combat system and getting it merged into the main scene. I also finished up enemy prototypes which shoo...</p>]]></description></item><item><guid>https://familiar0.itch.io/project-78/devlog/1119772/1120-end-of-sprint-1-may</guid><title>11/20 - End of Sprint 1 - May</title><link>https://familiar0.itch.io/project-78/devlog/1119772/1120-end-of-sprint-1-may</link><pubDate>Fri, 12 Dec 2025 00:56:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>For this sprint I was supposed to finish: Mapping first level Building first level Basic player movement sprites Complex player movement sprites Teleport Script Of those I did finish: Mapping first le...</p>]]></description></item><item><guid>https://familiar0.itch.io/project-78/devlog/1097099/102425-2-week-look-back-look-forward-ezetta</guid><title>10/24/25 - 2 Week Look Back / Look Forward - Ezetta</title><link>https://familiar0.itch.io/project-78/devlog/1097099/102425-2-week-look-back-look-forward-ezetta</link><pubDate>Tue, 28 Oct 2025 21:52:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Over the last two weeks I have worked on the combat system . It has involved a couple prototypes. Right now the character spawns squares relative to the center of themselves and applies a force outwar...</p>]]></description></item><item><guid>https://familiar0.itch.io/project-78/devlog/1097076/102425-2-week-look-back-look-forward-may</guid><title>10/24/25 - 2 Week Look Back / Look Forward - May</title><link>https://familiar0.itch.io/project-78/devlog/1097076/102425-2-week-look-back-look-forward-may</link><pubDate>Tue, 28 Oct 2025 21:30:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>For the past two weeks my work has revolved around the following sprite sheet; This sheet contains four basic movement animations—idle, crouch, run, and jump —as well as their mirrors as this is a...</p>]]></description></item></channel></rss>