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Devlog
1/21/26 - 1 Month Look Back / Look Forward - Ezetta
January 21, 2026
by
evecontextprotocol
I did not end up completing any tasks in the month of January due to poor prioritization of tasks on my part. In my last post I mentioned I should start work on a home screen UI, which should never ha...
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1/12/26 Devlog - Joho
January 12, 2026
by
JohoskiTomas
over the past few months I have completely quite a few difficult tasks, though I neglected to write about them in devlogs. This devlog therefore will cover all my work on the project since september...
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12/19 - December Look Back - May
December 19, 2025
by
Familiar0
This month I have finished the teleport script, made the level transition, begun implementing dialogue, begun creating and implementing a tile map, and created a few smaller assets for Eve's work. Tel...
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12/19/25 - 1 Month Look Back / Look Forward - Ezetta
December 19, 2025
by
evecontextprotocol
Over the past month I have worked on multiple things. I started off with polishing the prototype combat system and getting it merged into the main scene. I also finished up enemy prototypes which shoo...
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11/20 - End of Sprint 1 - May
December 12, 2025
by
Familiar0
For this sprint I was supposed to finish: Mapping first level Building first level Basic player movement sprites Complex player movement sprites Teleport Script Of those I did finish: Mapping first le...
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10/24/25 - 2 Week Look Back / Look Forward - Ezetta
October 28, 2025
by
evecontextprotocol
Over the last two weeks I have worked on the combat system . It has involved a couple prototypes. Right now the character spawns squares relative to the center of themselves and applies a force outwar...
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10/24/25 - 2 Week Look Back / Look Forward - May
October 28, 2025
by
Familiar0
For the past two weeks my work has revolved around the following sprite sheet; This sheet contains four basic movement animations—idle, crouch, run, and jump —as well as their mirrors as this is a...
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